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Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. Choose a major lesson. A witch may know any number of spells. These categories are limited in the patron themes they can provide; their witches must select from one of the four listed for each entry. Add Non-Mint $22.99 $17.24. The first few spells aren't great, but you get several fantastic high level options. Unfortunately, because you only get a few polymorph spells, its hard to justify devoting your character to polymorphing with this archetype. You gain the feral speech hex at 1st level, but you cannot abide the touch of iron or steel; contact with either metal deals 1d3 points of damage each round, and wearing metal armor prevents you from casting spells until it is removed. A witch can cast only a certain number of spells of each spell level per day. Its actual name is up to the GM and the witch to decide. The only good options are very high level. Your patron grants you even greater secrets. This is the most flexible spellcasting class we’ve introduced, since it allows you to build your own path by selecting not only feats, but also lessons from your patron. Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time. Hags most often invest their changeling daughters with such power, either once they have proven loyal or else to tempt them into wickedness. Available Patron Themes: Moon, Plague, Shadow, Vengeance; 2nd—disguise self, 8th—sending, 10th—commune (hag/patron rather than deity). The Wisdom patron provides several excellent defensive buffs. 99 Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time. Spell List Occult. By the time they reached their snow- and thatch-covered huts, they had given the child a new name and were already envisioning the return of their lost powers. At 1st level, when a witch gains her familiar, she must also select a patron. | 3.5e SRD Like most water-themed options, the Water patron is mostly useful when in, on, or around water. Check out our other SRD sites! Available Patron Themes: Ancestors, Mind, Spirits, Wisdom; 2nd—burst of insight, 6th—analyze aura, 10th—retrocognition. While these forces need not be named, they typically hold influence over one of the following forces. The Strength domain would be really fantastic if you were something like a Cleric, which makes sense because most of the spells are from the Cleric spell list. Since spellcasting is the Witch's primary feature, that's a major choice that impacts your character very heavily. The inquisitor must still learn these spells before he can cast them, as normal for inquisitor spells. Available Patron Themes: Agility, Enchantment, Trickery, Winter; 2nd—disguise self, 4th—hideous laughter, 16th—irresistible dance. While most deities' followers span cultures and races, some races and "civilized" monsters have their own pantheons of deities, worshiped primarily within their own ranks. Today’s Witch Quest Ideas come from writer/musician Mark Russel: The Usual Suspect: A town your witch has recently been visiting starts having the local children go missing. The Transformation patron is a polymorph spell list. The Endurance patron provides a collection of defensive buffs, Greater Restoration for some reason, and finished with Miracle. The Occult patron is a really cool collection of spells. The Shadow domain is largely defined by the Shadow Conjuration/Evocation spells. The Blaster Witch's go-to option. You should start off with some idea of what kind of character you want to make, in broad strokes. New Pages At 1st level, when a witch gains her familiar, she must also select a patron. This patron centers mostly on the creation and control of undead. At 1st level, when a witch gains her familiar, she must also select a patron. Once a specific patron has been selected, a witch cannot change her patron or raise a hand against that entity without losing her spellcasting, hexes, and familiar. Your witch powers are bestowed by a representative of natural forces, such as an ancient treant or nature spirit, who expects you to wield such gifts on its behalf. The big idea, so to speak. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. You gain the scar hex at 1st level, but such service requires unwavering commitment to their cause, and you lose your spellcasting and hexes (but not your familiar) if your alignment changes after taking your first witch level; you regain your spellcasting and hexes once you revert to your original alignment. Major Lesson Feat 12. While these forces need not be named, they typically hold influence over one of the following forces. As it was, another, no less horrific, fate awaited young Feiya. While good deities and empyreal lords have organized faiths to carry out their wills, powerfully ranked agathions, angels, and archons—and occasional intersectional councils of good outsiders—sometimes invest white witches with celestial might to defend the weak and heal the sick. Fervor. | Here Be Monsters Sell at the Open Gaming Store! At 5th level and every 5 levels thereafter, this damage increases by 1d6. At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. | FateCoreSRD Available Patron Themes: Death, Deception, Ethereal, Shadow; 8th—shadow conjuration, 12th—shadow walk, 16th—greater shadow evocation. Druid: Like a Sea Witch, the Circle of the Land Druid regains magical energy by communing with nature. While these forces need not be named, they typically hold influence over one of the following forces. Spell List occult Patron Skill Occultism Hex Cantrip nudge fate Granted Spell true strike. Stephens, and Russ Taylor. | Design Finder 2018 Illusions can be very powerful in the hands of a creative player with an equally creative GM, but if your GM tends to be uninpsired or rules lawyer-y, your illusions may not work as well as they probably should. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. Witch Details | Witch Feats | Witch Focus Spells | Witch Kits | Witch Sample Builds | Lessons | Patron Themes. If you have a Bard or Cleric in the party, skip this option. With the exception of Wall of Ice, every spell in the list is a damage spell, and the list includes many of the best Blaster spells around. I support a limited subset of Pathfinder's rules content. While these forces need not be named, they typically hold influence over one of the following forces. The spells gained depend upon the patron chosen. A powerful fey or other entity has offered you magic. Witches traditionally form covens. Choosing a patron deity can be a big deal: it’s like choosing your witchy mentor, you go-to god/goddess, shaping your spiritual life for years to come. Gain access to spells influencing the weather and involving water, and employ skills like breathing underwater and unleashing the Kraken. Fate Patron 2nd —doom, 4th ... Witch Patron Spells At 1st level, when a witch gains her familiar, she must also select a patron. "Rot" might be a more appropriate name for this patron since only two spells (Contagion and Giant Vermin) could be considered plagues. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. If you like animals so much, play a Druid. | Fudge SRD See my Practical Guide to Polymorph for suggestions. Available Patron Themes: Elements, Time, Transformation, Wisdom; 2nd—forbid action, 8th—dismissal, 12th—geas/quest. At 2nd level, and every two levels thereafter, a witch ’s patron adds new spells to a witch ’s list of spells known. Each patron is listed by its theme. | The Modern Path SRD Downloads Character Sheets Add Print Edition $22.99 $11.49. Disclaimer. At 2nd level, a witchfinder chooses a witch patron and adds the patron's spells to his spell list. The concept is extremely similar to witch patrons, but warlocks interact with their patrons using different rites and rituals, and have access to their own list of possible patrons. Witch patrons are enigmatic entities, sometimes fair minded and other times malevolent. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. | Swords and Wizardry SRD The Light patron is difficult to assess purely due to the inclusion of Sunbeam and Sunburst. Chapter 6: "The Witch Queen’s Revenge" by Greg A. Vaughan. You gain the charm hex at 1st level, but your fey patron delights in your failure and injury and frequently jinxes you; once each day, the Gamemaster can demand you reroll a single ability check, attack roll, saving throw, or skill check and use the worse result. Pathfinder Adventure Path #72: The Witch Queen’s Revenge (Reign of Winter 6 of 6) (PFRPG) Paizo Inc. (based on 6 ratings) Show Description For: Non-Mint. The spells gained depend upon the patron chosen. Spells : A sea witch replaces some of her patron spells with the following: 2nd— touch of sea , 4th— gust of wind , 6th— water breathing , 8th— control water , 10th— cloudkill , 12th— control wind , 14th— control weather , 16th— vortex , 18th— tsunami . Available Patron Themes: Enchantment, Strength, Trickery, Vengeance; 8th—lesser planar ally, 12th—planar ally, 16th—greater planar ally (your bonus spells can be used to summon only the type of outsider your patron represents). Despite a very strong start, the Moon patron is mostly a collection weird situational spells chosen solely because they are vaguely moon-related. Her fingernails are overlong and sharpened, and she carries a wooden staff with strange trinkets tied to it. | d20 Anime SRD Granted Spell true strike. Witch Spellcasting: The Witch's spell list is determined by your choice of Patron. You get all of the best self-polymorph spells, which is really all that you ever need. The Enchantment school is one of the most powerful schools of magic, and includes some very powerful save or suck spells. Your patron is a manifestation of the collective living experience—mortal desire and purpose given direction by the beliefs of countless minds and hearts. The nature of the relationship between a witch and their patron can serve as details for character development and storytelling. The Agility domain provides some good buffs and a splash of polymorph. Pathfinder Roleplaying Game: Ultimate Magic. Some are demigods or powerful spirits, such as those that grant shamans their spellcasting. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Witch Patron in Pathfinder: Wrath of the Righteous . Beast Shape gives you all of the good animal forms, and Dragon Shape fills out your high level polymorph options. Most of the spells are weak or situational. It involves things that are creepy, weird, and generally... well, generally occult. While these forces need not be named, they typically hold influence over one of the following forces. Polymorph is not normally on the Witch spell list, and polymorphing is something that you need to be built for if you want to be good at it. If you have access to hit points from a wand or something, this patron allows you restore other status conditions which hit points alone won't fix. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. Legal Information/Open Game License, Fan Labs Patron: A sea witch cannot choose a patron whose interests or theme opposes that of water (for example, earth or fire). Others are manifestations of cosmic forces, created by the certainty of mortals and the fundamental need for balance in much the same way aeons manifest. This site may earn affiliate commissions from the links on this page. Witches also have Focus Spells called Hexes, including Hex Cantrips. While these forces need not be named, they typically hold influence over one of the following forces. | 5th Edition SRD The leader of the local town guard suspects the witch, and it is up to them to find the children and clear their name. Patron: Fate; Familiar: Cat; Ability Scores: Intelligence, Wisdom; Skills: Library Lore, Nature, Arcana; Sample Hexes: Nudge Fate, Restorative Moment; Sample Feats: Basic Lesson (Witch), Major Lesson (Witch), Dubious Knowledge; Pathfinder 2E Witch Class – Double Bubble. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1–3 of the Pathfinder RPG Core Rulebook). This will likely get refined down and polished into your High Concept or Aspects later, but for now it is enough just to have a sense of what you are aiming for. You gain the tongues hex at 1st level, but you cannot help but feel the despair, pain, and other negative emotions in those around you, taking a –5 penalty on saving throws against emotion effects. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. The Deception domain has some very good spells, but most are very situational. Now we're running a high-level campaign (starting level 12) and I've decided to play a witch, specifically the scarred witch doctor archetype (SWD from here on). Spell List divine. 239 Patron Theme fate Cast verbal Range 30 feet; Targets 1 creature Saving Throw Will; Duration sustained up to 1 minute. Your patron can be a powerful source of spiritual insight and development. In-Depth Guide To Witch Patrons. Many of the spells provided by the the Spirits patron are very good, but they are also very situational. | GumshoeSRD You serve as an anchor and scrying focus in the Material Plane for your patron, but you also provide frequent amusement. An excellent mix of good, bad, and situational spells. Aeons are often patrons to witches, seeking out mortals who share their vested interest in some agenda that helps them promote the cosmic balance. FAQ. Also note that many colored items are also links to the Paizo SRD. These spells are also automatically added to the list of spells stored by the familiar. Despite a couple of poor low-level open, the Winter patron provides a nice mix of damage and area control spells, making it a good choice for a Witch who needs to succeed in a variety of roles. Witch Patron in Pathfinder: Wrath of the Righteous . Each patron is listed by its theme. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch's choice of patron. Altogether it's a passable support patron, but it doesn't have anything especially exciting. These spells are also automatically added to the list of spells stored by the familiar. Your patron’s teachings have allowed you to achieve deeper focus than most. The Trickery patron is primarily devoted to illusions. Traveller SRD Pathfinder has a lot of rules for forming covens when one witch is a hag, but doesn't have any easy ways for witches to form covens without a hag present. About This Guide: The existing guides for witches are pretty good, but I found the sections examining the patrons a little light. | Dungeon World SRD These patrons are extraordinary examples of their kind, often invested with unique or mythic powers and pursuing long-term agendas measured in centuries or eons. When you die, your soul goes to Abaddon, the Abyss, or Hell, and you can’t be raised or resurrected except by extraordinary means—though bold service may earn you a favored position in damnation. Witch. The Witch's patron is much like the Sorcerer's bloodline: it adds new spells which may not otherwise be available to the Witch, and can define a major portion of the Witch's spell list. Witch blades offer their loyalty to a particular patron, sacrificing a portion of his martial training. I've played Pathfinder for a few sessions earlier but only with spontaneous casters or melee strikers and only at lower levels. The other options are generally good. The Portents patron provides a list of useful Divination spells, combining some good buffs with information-gathering spells. At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. Shop the Open Gaming Store! I support a limited subset of Pathfinder's rules content. You gain the unnerve beasts hex at 1st level, but you take a –2 penalty on saving throws against confusion and emotion effects and are affected by such effects for at least 1 round even on a successful saving throw. In turn, they gain mystical powers that allow them to cast a small number of spells and enhance their prowess in battle. This time out we bring you 10 new magical items to supplement the Witch base class introduced in the Pathfinder Roleplaying Game: Advanced Player's Guide. Fate Source Advanced Player's Guide pg. Warlock: The Kraken as a patron is ideal for the Sea Witch. The following patrons complement the witchfinder: Ancestors**, Endurance*, Occult**, Strength*, Wisdom*, and Vengeance**. I’ve been asked a LOT about this over the years, and I remember my own frenzied worries about finding a Patron Deity back in my baby witchcraft days. The Ancestors patron introduces several essential buffs from the Cleric spell list, giving the Witch a lot of excellent Support options. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. Advanced Player’s Guide. 20 Pathfinder Witch Quest Ideas. | d20PFSRD A witch’s patron is a mysterious entity, rarely known or understood even by the witch in that patron’s service. You gain the disguise hex at 1st level, but you also gain light blindness. Fate. While these forces need not be named, they typically hold influence over one of the following forces. At 1st level each patron gives you an eldritch blast, a granted power, an expanded list of spells you may select as warlock spells known at the appropriate level, and a series of patron gifts you can choose from. The Witch is a prepared caster, so you need to prepare a spell in each of your spell slots during your Daily Preparations. A hagbound can take this archetype only if her first character level is a witch level, and she must select one of the following patrons: Deception, Jynx, Moon, Occult, Plague, Shadow, Strength, Vengeance, or … Many of the spells are very good, especially at higher levels. The following patrons swap out the spells normally provided by a patron theme at specific levels, and grant a specific hex and drawback at 1st level. | PF2 SRD. Deep exposure to entities from the Plane of Shadow—kytons, nightshades, owbs, and similar ethereal forces—has infused you with shadow. The Witch gets a wide array of amazing spells from the Cleric, Druid, and Wizard spell lists; which can be even further supplemented by their “Patron Spells.” On top of this the “Hex” class feature, while it does include some duds, features many options that range from good to great. Invest mortal agents with the Pathfinder Roleplaying Game power, either once they have proven loyal or else tempt... 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